Instead of staying religiously close to the source material and offering plasma-cutting monster combat as its main ingredient, it chooses instead to delve deep into the character of Michael Altman, a figure who was largely shrouded in mystery throughout the games. This is a somewhat surprising book because it doesn’t simply regurgitate what happened in the games. He swore he would find out what it was, even if it killed him. But something was happening, something weird, something that someone didn’t want the public to know about. Maybe something had been discovered, maybe it was some sort of weapons test, maybe it was some sort of incredibly uncommon but natural phenomenon. Geophysicist Michael Altman begins to investigate the signal and soon becomes involved in a complex web of government cover-ups, secret military operations and a dangerous alien artefact that could change the face of humanity forever… Deep beneath the Yucatán Peninsula, a signal has started to emit from a mysterious Black Marker, causing headaches, nightmares and even death. Luckily, these initial concerns later turned out to be largely unfounded.Īlthough the exact time and place is kept purposely vague, Dead Space: Martyr is set a couple of hundred years from now, in and around the Chicxulub crater in Mexico. The acknowledgements at the back of the book had Evenson referring to the Dead Space franchise as “the best bit of first-person SF/horror dismemberment out there.” Fans of the games will know that the core games are actually third-person shooters ( Dead Space: Extraction on Wii and PS3 is the only first-person instalment), which made me worry that the author wasn’t actually all that familiar with the franchise. I must admit that I was somewhat wary when I first approached Dead Space: Martyr.
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